Game- based learning is one of the major trends affecting education in the next five years. Some say the future of classroom learning should be digitized and “gamified,” so that students barely notice they are learning. Is it a positive or negative trend in education? Why?
Is it true that:
computer games give students a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again and, ultimately, succeed in ways that too often elude them in traditional school settings?
computer games are essential to our social skills, adaptability, intelligence, creativity, ability to